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Week 8 // Mini Pivot

We faced a major crossroad.

It started with our coacher idea presentation to four mentors, each one of a different sector and slightly different vision. The feedback we received forced us to think about the product and problem specificity, and it led us to re-think about our solution.



The main feedback from the mentors was related to the product's complexity, physical item justification, and the ethical issues embodied in it, as a technological product that interacts with a teenager cyberbullying victim at a very emotional and vulnerable moment.

 

We dedicated the rest of the week for another ideation session, that led us to make a small pivot from our domain so far.

Physical items can have a unique value if adjusted correctly, and we want to get this kind value from our product.

The outcome of our second ideation session was related to kids at the age of elementary school. We thought about a class-shared physical item for students at elementary school, that reacts to the students reports of an offensive or empowering behavior in the virtual world, and gives them an expression in the physical world.

Every student in the class will have a report device (might be an app on the phone or a small physical personal device) that allows the kids to choose between green for an empowering behavior they witnessed or experienced, and red for an offensive behavior.

The physical item in the class will change its form in a way that will change the atmosphere and reflect the virtual behavior of the class, to express the kids the influence of their acts and behavior online.


Light is a major factor in room atmosphere

 

A new How Might We question

In this small pivot we stay at our old cyberbullying domain, but we also enlarge our influence to positive behavior and to different kind of online harassments but cyberbullying. We also change the age of our personas to 7-12 (instead of 13-16), therefore we had to update our HMW question as follows:

How might we reflect to kids at elementary school the impact of their offensive and empowering behavior in the virtual space?

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